Rush Hour for CHIP-8 by hap 17-12-06, http://home.planet.nl/~haps/
Based on a boardgame by Nobuyuki Yoshigahara "Nob" and ThinkFun,
http://www.thinkfun.com/

This game contains 170 puzzles. Most were taken from the original cardsets,
some were made by me, and some were generated with Michel's PyTraffic,
http://alpha.uhasselt.be/Research/Algebra/Members/pytraffic . Refer to
the source code for detailed information on this.

The game should work fine on any CHIP-8 interpreter. Moreover, it has been
tested on an RCA COSMAC VIP (4KB) emulator, so hopefully it will work on the
original machine too. Due to memory constraints, password generation was
removed for the VIP version.


FILES
=====

Rush Hour.txt   this
Rush Hour.c8    game for a CHIP-8 interpreter
Rush Hour.vip   game for the COSMAC VIP (includes the CHIP-8 interpreter)
rh.chp          source code


HOW TO PLAY
===========

The goal of the game is to slide the arrow block(s) out of the 6*6 grid.
Completing 10 boards will be awarded with the inclusion of the next boardset(s)
as seen from the connections on the boardset select screen, a password will be
given so you don't have to complete the game in a single session.

 HEX key   PC key*   Use
---------------------------
 5         W         up
 8         S         down
 7         A         left
 9         D         right
 A         Z         ok/hold to slide
 1         1         option(in-game)/back

* = for interpreters that have the 4*4 keypad at 1234/QWER/ASDF/ZXCV.
